Hamster

Hi there!

It´s quite some time ago since I´ve modeled something organic so I decided to do so. My wife, who owns two hamster, gave somehow the direction to this project ;-)
My main attention was in mastering the Hair&Fur-System in 3ds max, which still can be quite a pain in the *** ;-) But the only real alternative to the build in Hair-System is "HairFarm" from Cyberradiance which at least cost 700$. Far to much for Non-Professionals :-((


^This is the low poly-hamster mesh (1998 Polys)^. Not perfect because there are a few triangles and the edge flow could still be a little smoother for animation, but hey....I´m still learning with every new model and every day ;-)


^Smoothed Version with final Hairstyle^. The final rendered version will contain almost twice as much hairs for a denser an more fluffy look. The problem with the H&F-Modifier is that it crashes 3ds max if the haircount is to high. So I used a second hamster-mesh, collapsed it into 8 smaller meshes which are driven by a skin wrap-modifier and added a seperate H&F-Modifier to each of them. This way the final haircount can be much higher than with a single H&F-Modifier.
But be warned: Skin Wrap in combination with H&F and meshsmooth is tricky to handle with animation!!!

Hamster Bone_System from Mel Bellatrix on Vimeo.


^Bone-System^
Test and preview of the bone-system using spline-helper. The skin-stretching looks quite nice so far, especially around the neck and chin-area. But the overall envelope-blending is not soft enough yet and may need a little more tweeking. But I´m not sure if I´ll ever animate this hamster, so I´ll leave it like it is for now.


^Draft body and facial animation-test^
I´ve made a little test-animation to make sure that the bone-system, the hair-objects attached with skin wrap and the facial animation-system (morpher) works well together.

Hamster Hair_Test from Mel Bellatrix on Vimeo.


^Hairflow-test^
Because it takes so much time to render dense hair I just did a quick test with the head if the hair would move and stretch correct with the skin

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This hamster really took me some time because of the buggy hairsystem in max. The styling tools are hard to control and the build in undo-function is quite useless because it just don´t work most of the times. But like always, I´ve learned a lot and it was a lot of fun building this little fellow :-)

Palm House

While my Patio de la Acequia-Scene (see below) is on ice I decided to do a little less complicated scene. This one is´nt my best work, but still I learned a lot and that´s the most important thing - I guess ;-)


^Final shot! (rendered with mental ray)^
I´m not quite happy with the lighting, and the sunloungers are far to big compared to the people. Furthermore the grass is far to green and even and the furniture in the upper floor looks kinda flat due to a bad lighting, I guess.


^Main-model with skylight^


^Night-Shot^


^Kitchen close-up^


^Kitchen close-up AO-Pass^


^Terrace close-up^


^Terrace close-up AO-pass^


^Living room^


^Living room AO-pass^