Preview of a game-charakter

Hi again!

A few weeks ago I did a draft version of a game-character for an italian Movie-Director who´s working on a Left4Dead-movie adaption. But it´s just the blank model without any detailing or textures, so nothing special. But I´d like to show it to you anyway, so here it is....


Rendered with mental ray in about 1 minute. No post processing.





I don´t think that I will touch this model ever again, because it was just meant as a little preview. If I ever will model any of these charakters again, than in a much more photorealistic way and from the start optimized for animation.

Cya next time!

Child´s room

Because every hamster needs a home I decided to build him one. And even if it´s a little girls room it will be fun modeling all the toys! The hardest thing will be to reach this warm and cozy ambience that most child rooms have.

First thing after modeling the main-furniture.....

...was to fix the render errors on the carpet. So I made a little testscene to speed up this process
(rendered under mental ray)


The testscene worked right away from the start perfect, with mr-lights so I guessed that the photometric freelight produced the bad result in the main scene. But without photometric lights the scene looks really ugly compared to the first render :-((
Hopefully I´ll find a way to combine the Hair&Fur with photometric lights. Otherwise I have to fake a lot.

Hope to see you next time with a useable solution....

EDIT: Ok...the renderproblem with the carpet was´nt caused by the photometric light. In fact, you are facing soo many problems if you use mental ray for rendering H&F that it´s just not worth the trouble. I´ll render the hair later with the scanline-renderer and add it in the post to the scene. But I did a test with the HairFarm-Demo and it worked absolutly flawless. Too bad I don´t have 800 bucks left in my cookie jar :-/


(rendered under mental ray)
But at least I did overwork the lighting. The light from the corridor is a little brighter and the moonlight creates now a nice diffuse blue around the window. Maybe it´s still a little to subtle, but I don´t want to overdo it to keep the warm ambience.