Global illumination, Final Gather, Daylight System, Image based lighting....

...lighting a architectural scene can become a lot of work. To speed up this process I usually use almost the same basic setup for most of my scenes which is a combination of a daylight system and HDR-image based lighting in conjuction with Final Gather and Global Illumination.
If I find the time, I´ll post a quick tutorial on how to setup a scene like this. Until then, here are some shots of a scene that I ´ll use for my upcoming Showreel 2010 which I hopefully finished at the end of summer.
(Sorry for the low image-quality but higher final gather-values results in much longer render times which I´ll save for the final render)
 
Wacom-Pen with stand.











Organizer (modeled in max, detailed in ZBrush. But at this level of quality the details are not really seeable)









Unfinished Office with no textures at all! But I´m quite happy with the lighting so far, except for the lower right corner. Somehow the global illumination is´nt lighting this spot properly...













UPDATE
Due to a lack of time here´s just a small update with textures and a slightly optimized lighting (the black hole in the table is on purpose for later compositing-effects)

4 comments:

Anonymous said...
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Dmitriy Schuka said...

very nice work!

Mel said...

Thanks Dmitriy! You got some very impressive works on your own! I would love to post some images of my recent projects, but time is always against me :-(

See you on 3dtotal ;-)

Unknown said...

I would love to see more images of your projects as it gives me great ideas. daylighting system and HDR-image based lighting software helped us a lot in our business. It helped us a lot in our client presentations part. We are a manufacturer of daylighting based in California. Thanks for sharing.

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